Every Gundam Assemble guide
Every guide on the site, grouped by what you are trying to do. All of it is built from Bandai's official quick-start manual, the official card list and the published product pages.

Learn the game
- How to play - the round structure, the four action slots and a first activation end to end.
- Setup guide - seven steps from flat table to legal first round.
- Unit actions - Advance, Attack, Dash, Energize, Rescue, Command abilities and cards.
- Timeline and phases - why activation order is the whole game.
- Combat and dice - dice pools, criticals, range and the damage maths.
- Scenarios and objectives - objective control and garrisons.
- Victory points - the four scoring routes and what each unit is worth.
Build a squad
- Squad building - unit counts, the duplicate rule and Mass Produced.
- Tactics cards - nine-card decks, draw timing and requirement legality.
- Unit card database - all fifteen launch cards with stats.
- Multiplayer - three and four players, and what the rules do not cover.
Buy the right box
- Starter vs deluxe - contents, price and who each box is for.
- Prices and stock - all fifteen SKUs with MSRP.
- Release dates and languages - the schedule through March 2027.
- What you need to start - the short list beyond the box.
- Roadmap and errata - releases, card corrections and promos.
- vs Warhammer 40,000 - cost and complexity compared.
Build and paint
- Gunpla basics - runners, nipping, nub cleanup and snap-fit joints.
- Painting and panel lining - wash, prime, line, seal.
- Unpainted minis - what the rules actually require.
Quick answers
- FAQ - the questions that come up in the first hour.
- Beginner mistakes - eight errors that cost games.
- Glossary - every term the rulebook uses.
- Is it hard to learn? - the learning curve, honestly.
- How long does a game take? - timings per format.
About this site
- About - sources, corrections and what this site is.
- Contact - one mailbox for rules corrections and card errors.
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